Congratulations. Now, it would be interesting if you could develop a game of a simlar high quality but charge $0.99 for it. Then see how the download numbers stack up.
Been playing it the last 3 days. One of the best games I've played for Android, especially in the free department! Great job and congratulations on your milestone! :)
Wonderful code Chris. I have been pouring over it for weeks. I am trying to write a 2d overhead zombie game and I want to use the replica engine...but... it is proving harder than I thought.
I am having trouble progressing onto level #18, it is lit up in green, but no amount of pressing the screen seems to take me anywhere. Any ideas? Or at least point me where to properly enquire about this.
In your Google I/O 09 talk you said you had a rant about the game industry. You touched on it some in the talk and I think I saw where you were going with it (Same stuff is being made over and over again and fewer and fewer risks are being taken?). I was thinking it would be cool if you posted your 'rant,' as I'm very interested in hearing it.
Congratulations on the incredible milestone of reaching a million installs for Replica Island! It's a testament to the success and popularity of your project. https://www.promocodehq.com/blog/winco-free-turkey/
Thank you for sharing the exciting news, and here's to many more milestones for Replica Island. For anyone interested in special promotions or discounts related to https://www.frugalishness.com/check-cashing-apps-that-dont-use-ingo/
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It got me thinking about the worth we place on virtual experiences, much like pondering 'How Much Does Plato’s Closet Pay for Clothes' prompts reflections on the value we attach to our physical wardrobes.
A development diary for Replica Island, a 2D side-scrolling platformer for Android devices. Now I run a game studio called Robot Invader. Like the rest of the world, I'm on twitter too.
Great application. Thanks again Chris.
ReplyDeleteCongratulations. Now, it would be interesting if you could develop a game of a simlar high quality but charge $0.99 for it. Then see how the download numbers stack up.
ReplyDeleteHow many number of installs are active?
ReplyDeleteCharging for the app would be interesting. Try make a part 2 of this. Will be a good case study of how marketable Android games are.
ReplyDeleteBeen playing it the last 3 days. One of the best games I've played for Android, especially in the free department! Great job and congratulations on your milestone! :)
ReplyDeleteAs long as it had a demo, I like to think it'd get close.
ReplyDeleteI don't believe there's any reason to think that the Android Market isn't every bit as viable as Apple's.
Wonderful code Chris. I have been pouring over it for weeks. I am trying to write a 2d overhead zombie game and I want to use the replica engine...but... it is proving harder than I thought.
ReplyDeleteAndrew Carr
Java Developer
Aquent
Chris,
ReplyDeleteI am having trouble progressing onto level #18, it is lit up in green, but no amount of pressing the screen seems to take me anywhere.
Any ideas? Or at least point me where to properly enquire about this.
Awesome Game otherwise!
Replica Island doesn't seem to be on Android Market anymore. Is it not available to HTC Wildfire with Android 2.1?
ReplyDeleteChris,
ReplyDeleteIn your Google I/O 09 talk you said you had a rant about the game industry. You touched on it some in the talk and I think I saw where you were going with it (Same stuff is being made over and over again and fewer and fewer risks are being taken?). I was thinking it would be cool if you posted your 'rant,' as I'm very interested in hearing it.
Jack
Yeah,
ReplyDeleteI'ts a good game and a good learning study!
Thanks for sharing!
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ReplyDeleteCongratulations on the incredible milestone of reaching a million installs for Replica Island! It's a testament to the success and popularity of your project. https://www.promocodehq.com/blog/winco-free-turkey/
ReplyDeleteThank you for sharing the exciting news, and here's to many more milestones for Replica Island. For anyone interested in special promotions or discounts related to https://www.frugalishness.com/check-cashing-apps-that-dont-use-ingo/
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"A standing ovation for the courage to tackle difficult and uncomfortable topics. The author's willingness to explore challenging subjects contributes to a more nuanced understanding of the world and encourages readers to confront important issues."
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It got me thinking about the worth we place on virtual experiences, much like pondering 'How Much Does Plato’s Closet Pay for Clothes' prompts reflections on the value we attach to our physical wardrobes.
ReplyDelete